Wednesday, July 27, 2011
Deep Silver Presents "The Science of Zombies" at Comic Con 2011
http://games.ign.com/articles/118/1182002p1.html
LARKSPUR, Ca. - Hmmmm Brainnnnsss.Today Deep Silver announced it will host a panel at Comic Con 2011 that promises to blend the pop culture fascination with zombies with realities of medical science titled, "The Science of Zombies." The panel will take place in room 8 of the San Diego Convention Center on July 22 at 7:30 p.m. and will explore society's fascination with the Zombie genre as a whole, and demonstrate how creative talent are harnessing medical science to define and explore horror entertainment in more realistic (and therefore more frightening and engaging) ways.
LARKSPUR, Ca. - Hmmmm Brainnnnsss.Today Deep Silver announced it will host a panel at Comic Con 2011 that promises to blend the pop culture fascination with zombies with realities of medical science titled, "The Science of Zombies." The panel will take place in room 8 of the San Diego Convention Center on July 22 at 7:30 p.m. and will explore society's fascination with the Zombie genre as a whole, and demonstrate how creative talent are harnessing medical science to define and explore horror entertainment in more realistic (and therefore more frightening and engaging) ways.
Monday, July 25, 2011
Dead Island Trailer Wins Gold Award At Cannes
http://www.ripten.com/2011/06/29/dead-island-trailer-wins-gold-award-at-cannes/
When Dead Island's original announcement trailer released in February it created quite a stir. Some praised it for it's stunning animation, ingenious use of a music, reverse slow motion and how it all came together to depict an emotional, beautiful, yet gruesomely violent scene. Still others were distressed in the use and death of a fictional child in the animated film.While it became a viral success and and gave great hype to Dead Island, Polish developer Techland found themselves on the defensive and had to explain that children will not die in the game.
When Dead Island's original announcement trailer released in February it created quite a stir. Some praised it for it's stunning animation, ingenious use of a music, reverse slow motion and how it all came together to depict an emotional, beautiful, yet gruesomely violent scene. Still others were distressed in the use and death of a fictional child in the animated film.While it became a viral success and and gave great hype to Dead Island, Polish developer Techland found themselves on the defensive and had to explain that children will not die in the game.
E3 top pick: Dead Island
http://gamerlimit.com/2011/06/e3-top-pick-dead-island/
The color palate that all this encompasses, the mix of the dark dead grays, fertile greens and literal blood red create yet another intriguing juxtaposition. It's hard to dismiss that beyond all the killing and striving, it's a downright beautiful game. September 9 can't come soon enough.
The color palate that all this encompasses, the mix of the dark dead grays, fertile greens and literal blood red create yet another intriguing juxtaposition. It's hard to dismiss that beyond all the killing and striving, it's a downright beautiful game. September 9 can't come soon enough.
"Dead Island" Demo Leaves Stronger Zombie Cravings
http://www.bostonbastardbrigade.com/2011/07/dead-island-demo-leaves-stronger-zombie-cravings/
As the demo was only five minutes long my time with the game was very short. Judging by the A.I.I witnessed in this game I can honestly say that most of the tasks that will be given to you will be easier said than done. Dead Island aims to add a sort of realism unseen in the majority of zombie survival games, leaving players to think on their quickest instincts with only the tiniest moment to spare a thought process. While this will add a whole new level of challenging aspects to the genre I can already foresee some folks complaining about its difficulty level.
As the demo was only five minutes long my time with the game was very short. Judging by the A.I.I witnessed in this game I can honestly say that most of the tasks that will be given to you will be easier said than done. Dead Island aims to add a sort of realism unseen in the majority of zombie survival games, leaving players to think on their quickest instincts with only the tiniest moment to spare a thought process. While this will add a whole new level of challenging aspects to the genre I can already foresee some folks complaining about its difficulty level.
Friday, July 22, 2011
E3 MVG 2011 Selection: Dead Island preview – hands-on with the co-op mode that could be better than Left 4 Dead
http://www.gamesradar.com/xbox360/dead-island/preview/e3-mvg-2011-selection-dead-island-preview-hands-on-with-the-co-op-mode-that-could-be-better-than-left-4-dead/a-2011061392610496024/g-20070808134934738055 The RPG elements are sure to add hours of extra content, as there are collectible weapons and upgrades available. For example, you can buy an electric attachment for a variety of melee weapons in order to shock/stun zombies. Combine this with random environmental events, like say, rain, and you can expect deadly results.
"Dead Island" Demo Leaves Stronger Zombie Cravings
http://www.bostonbastardbrigade.com/2011/07/dead-island-demo-leaves-stronger-zombie-cravings/
Both Techland and Deep Silver did an amazing job with the realistic elements in nail'd, so it comes as no surprise that the graphics in Dead Island look nothing short of stellar. The gore factors of Dead Island come by the bucket loads, with each smack you lay down on the zombies leaving pools of blood on the ground and sometimes all over the screen. Props must also be given to the audio quality of the game, with each thwack and splatter fitting into the proper action happening on-screen.
Both Techland and Deep Silver did an amazing job with the realistic elements in nail'd, so it comes as no surprise that the graphics in Dead Island look nothing short of stellar. The gore factors of Dead Island come by the bucket loads, with each smack you lay down on the zombies leaving pools of blood on the ground and sometimes all over the screen. Props must also be given to the audio quality of the game, with each thwack and splatter fitting into the proper action happening on-screen.
MVG 2011 Selection: Dead Island preview – hands-on with the co-op mode that could be better than Left 4 Dead
http://www.gamesradar.com/xbox360/dead-island/preview/e3-mvg-2011-selection-dead-island-preview-hands-on-with-the-co-op-mode-that-could-be-better-than-left-4-dead/a-2011061392610496024/g-20070808134934738055
Another great aspect is deteriorating weapons. Not only do weapons become less effective over time, but we could actually see our tools of destruction falling apart before our eyes.One mace we used had bent and missing nails, prompting us to find a new one. Also, one strategy (usually inspired by desperation) is throwing melee weapons to either finish or slow down approaching zombies. Guns are few and far between; and when purchased, rather expensive. It's clear that Deep Silver wants to place gamers in a situation where high powered rifles and buckets of ammo aren't simply lying around, and on an island resort this definitely makes sense.
Another great aspect is deteriorating weapons. Not only do weapons become less effective over time, but we could actually see our tools of destruction falling apart before our eyes.One mace we used had bent and missing nails, prompting us to find a new one. Also, one strategy (usually inspired by desperation) is throwing melee weapons to either finish or slow down approaching zombies. Guns are few and far between; and when purchased, rather expensive. It's clear that Deep Silver wants to place gamers in a situation where high powered rifles and buckets of ammo aren't simply lying around, and on an island resort this definitely makes sense.
E3 2011 Preview: Dead Island
http://www.atomicgamer.com/articles/1266/e3-2011-preview-dead-island
Firearms are kicking around on the island, but you need to save them for tough situations, because ammo is very scarce. Even melee weapons break down eventually, and while the item decay isn't quite as bad as it was in Dead Rising and you can repair items at workbenches, having your machete break right when you're about to put the finishing touches on a dismemberment is something you have to prepare for in advance. What's helpful is that you can throw many of the weapons in your arsenal, and that's important when the exploding zombies start charging at you. There are components and schematics you can recover for building new weapons, so there's an extra RPG element on top of the leveling and talent systems, too.
Firearms are kicking around on the island, but you need to save them for tough situations, because ammo is very scarce. Even melee weapons break down eventually, and while the item decay isn't quite as bad as it was in Dead Rising and you can repair items at workbenches, having your machete break right when you're about to put the finishing touches on a dismemberment is something you have to prepare for in advance. What's helpful is that you can throw many of the weapons in your arsenal, and that's important when the exploding zombies start charging at you. There are components and schematics you can recover for building new weapons, so there's an extra RPG element on top of the leveling and talent systems, too.
Dead Island PC Preodering Now Available
http://www.dualshockers.com/2011/07/20/dead-island-pc-preodering-now-available/ Preordering Dead Island will give you the exclusive preorder weapon; the Ripper (a bat/buzzsaw), perfect for kicking zombie butt. You will also receive a copy of the first DLC pack, Bloodbath Arena, which a seperate game mode with four arenas where yu go up against waves of zombies and collect weapons, money and XP that you can carry back over to the regular game.
Wednesday, July 20, 2011
Dead Island delivers dark, fun action in single- and multiplayer
http://arstechnica.com/gaming/news/2011/06/dead-island-delivers-dark-fun-action-in-single--and-multiplayer.ars?comments=1#comments-bar
While the game veers towards the serious, it's an oddly fun battle for life and death. The game plays very differently when you add more players, but that's a good thing, and the ability to invite a friend into my game at any point is a major selling point. I keep thinking that I'm bored with co-op zombie games, but Dead Island has enough personality and variation on the idea to make me excited about playing more.
While the game veers towards the serious, it's an oddly fun battle for life and death. The game plays very differently when you add more players, but that's a good thing, and the ability to invite a friend into my game at any point is a major selling point. I keep thinking that I'm bored with co-op zombie games, but Dead Island has enough personality and variation on the idea to make me excited about playing more.
"Dead Island" Demo Leaves Stronger Zombie Cravings
http://www.bostonbastardbrigade.com/2011/07/dead-island-demo-leaves-stronger-zombie-cravings/
We've all seen the trailer, and snippets of the game have been shown here and there.At E3's Square-Enix mega-booth I had the chance to go hands-on with one of this year's most hotly-anticipated titles: Dead Island. One problem: you could only play five minutes of the game.
We've all seen the trailer, and snippets of the game have been shown here and there.At E3's Square-Enix mega-booth I had the chance to go hands-on with one of this year's most hotly-anticipated titles: Dead Island. One problem: you could only play five minutes of the game.
Dead Island delivers dark, fun action in single- and multiplayer
http://arstechnica.com/gaming/news/2011/06/dead-island-delivers-dark-fun-action-in-single--and-multiplayer.ars?comments=1#comments-bar
This is what a game demo should be: we were all sitting in comfortable chairs, leaning back, and just talking about the game. There was no hard sell, we just all grabbed controllers and went to work.Zombies were slain, trash talk began, and I enjoyed the more frantic pace of the game. We discussed which weapons we were using and why, and we delighted when someone killed a zombie in a particularly bloody way.
This is what a game demo should be: we were all sitting in comfortable chairs, leaning back, and just talking about the game. There was no hard sell, we just all grabbed controllers and went to work.Zombies were slain, trash talk began, and I enjoyed the more frantic pace of the game. We discussed which weapons we were using and why, and we delighted when someone killed a zombie in a particularly bloody way.
Monday, July 18, 2011
in combination with the emotions and the open-world element #deadisland
We want to keep it as real as possible
Gamestop gets exclusive Dead Island Limited Edition
http://www.relyonhorror.com/latest-news/gamestop-gets-exclusive-dead-island-limited-edition/
Gamestop is offering an exclusive Limited Edition upgrade with all preorders of Dead Island.This edition comes with an exclusive weapon and the Bloodbath Arena DLC. I have to admit, the exclusive Ripper weapon is pretty cool. The upgrade applies to all copies of Dead Island as long as they are preordered. Also, it seems these are in limited quantity.
Gamestop is offering an exclusive Limited Edition upgrade with all preorders of Dead Island.This edition comes with an exclusive weapon and the Bloodbath Arena DLC. I have to admit, the exclusive Ripper weapon is pretty cool. The upgrade applies to all copies of Dead Island as long as they are preordered. Also, it seems these are in limited quantity.
E3: Dead Island
http://www.escapistmagazine.com/news/view/110904-E3-Dead-Island
The island's open environment occasionally offers multiple paths to get to a location. The scale is more reminiscent of Far Cry than Fallout 3, but there is plenty of fun to be had by exploring and seeing what you can get away with in the game world. The game's excellent mini-map keeps the player from feeling lost in Dead Island's large and dangerous world. It curves and redirects you to your objective, as you explore and walk along new paths.
The island's open environment occasionally offers multiple paths to get to a location. The scale is more reminiscent of Far Cry than Fallout 3, but there is plenty of fun to be had by exploring and seeing what you can get away with in the game world. The game's excellent mini-map keeps the player from feeling lost in Dead Island's large and dangerous world. It curves and redirects you to your objective, as you explore and walk along new paths.
Dead Island delivers dark, fun action in single- and multiplayer
http://arstechnica.com/gaming/news/2011/06/dead-island-delivers-dark-fun-action-in-single--and-multiplayer.ars?comments=1#comments-bar
Don't worry, once the zombie is dead you can pull out that ax and use it again. So that's nice. There are guns, but ammo is at a premium, so you'll want to use them sparingly while doing the majority of your attacks with knives and blunt objects. You'll also be able to upgrade your weapons at workbenches to create deadlier items.
Don't worry, once the zombie is dead you can pull out that ax and use it again. So that's nice. There are guns, but ammo is at a premium, so you'll want to use them sparingly while doing the majority of your attacks with knives and blunt objects. You'll also be able to upgrade your weapons at workbenches to create deadlier items.
Friday, July 15, 2011
Wednesday, July 13, 2011
Get A Digital Art Book When Pre-Ordering Dead Island
http://gamerfront.net/2011/07/get-a-digital-art-book-when-pre-ordering-dead-island
Those of you Dead Island fans out there are in for a treat if you're thinking about pre-ordering a copy of the game through Amazon. The digital retailer will hand out an exclusive digital art book for all of those who decide to send their pre-orders specifically through their site.
Those of you Dead Island fans out there are in for a treat if you're thinking about pre-ordering a copy of the game through Amazon. The digital retailer will hand out an exclusive digital art book for all of those who decide to send their pre-orders specifically through their site.
Dead Island delivers dark, fun action in single- and multiplayer
http://arstechnica.com/gaming/news/2011/06/dead-island-delivers-dark-fun-action-in-single--and-multiplayer.ars?comments=1#comments-bar Two different ways to play The game changes depending on how you'd like to play. When I was alone in the single player game I enjoyed the more deliberate pace, and I rejected the few missions available during the demo to simply explore the island and play with the many improvised weapons while killing every zombie I saw. There is a heavy emphasis on melee weapons in this game, which means that the zombies get very close to you, and that's a nerve-wracking experience. It takes practice before you can judge the reach of the many weapons, but soon enough you'll be chopping off heads and legs, or taking out the shambling horrors with thrown weapons.
Dead Island delivers dark, fun action in single- and multiplayer
http://arstechnica.com/gaming/news/2011/06/dead-island-delivers-dark-fun-action-in-single--and-multiplayer.ars?comments=1#comments-bar
While the game is still struggling to come out from under the shadow of its first trailer, we need to look at what the game delivers, not what we had speculated based on that short film.The truth of Dead Island is that the game is fun, and it manages to juggle the horror of the situation with a light-hearted sense of play. It sounds weird, but it works.
While the game is still struggling to come out from under the shadow of its first trailer, we need to look at what the game delivers, not what we had speculated based on that short film.The truth of Dead Island is that the game is fun, and it manages to juggle the horror of the situation with a light-hearted sense of play. It sounds weird, but it works.
Dead Island delivers dark, fun action in single- and multiplayer
http://arstechnica.com/gaming/news/2011/06/dead-island-delivers-dark-fun-action-in-single--and-multiplayer.ars
Dead Island takes place on a beautiful tropical island, and you are tasked with taking control of one of four characters to do your best to survive an outbreak of zombies. The game features a wide-open world to explore, but while it may be constantly compared to other games like Dead Rising, it successfully manages to feel like its own game. I've had the chance to play the single-player game, as well as take the four-player co-op play for a test drive, and I've enjoyed both.
Dead Island takes place on a beautiful tropical island, and you are tasked with taking control of one of four characters to do your best to survive an outbreak of zombies. The game features a wide-open world to explore, but while it may be constantly compared to other games like Dead Rising, it successfully manages to feel like its own game. I've had the chance to play the single-player game, as well as take the four-player co-op play for a test drive, and I've enjoyed both.
E3 top pick: Dead Island
http://gamerlimit.com/2011/06/e3-top-pick-dead-island/
Brand manager Peter Brolly from Deep Silver pointed out that from the workbench, you can also upgrade your weapons based on the cash you pick up from felled zombies and goals achieved. Where before I had a pitiful blade, I all of a sudden have a military grade knife with a serrated edge. Not enough to feel invincible, just brave enough to finally head outside.
Brand manager Peter Brolly from Deep Silver pointed out that from the workbench, you can also upgrade your weapons based on the cash you pick up from felled zombies and goals achieved. Where before I had a pitiful blade, I all of a sudden have a military grade knife with a serrated edge. Not enough to feel invincible, just brave enough to finally head outside.
Monday, July 11, 2011
E3 top pick: Dead Island
http://gamerlimit.com/2011/06/e3-top-pick-dead-island/
Dead Island spills over into RPG some as in addition to quests, there is a surprising depth in weapon and character progression. Before heading out, we visit a workbench to repair the various weapons we had.Expect workbenches to be scattered throughout Banoi.
Dead Island spills over into RPG some as in addition to quests, there is a surprising depth in weapon and character progression. Before heading out, we visit a workbench to repair the various weapons we had.Expect workbenches to be scattered throughout Banoi.
E3 top pick: Dead Island
http://gamerlimit.com/2011/06/e3-top-pick-dead-island/
Choose to help these people or not. The fact remains that these people rely on you. And in a way, your progress relies on them, as quests will at least determine what parts of the island you visit and the sometimes critical items you pick up along the way. After quick deliberation, we accept Howard's quest: place posters around the island imploring his family to meet him at the church.
Choose to help these people or not. The fact remains that these people rely on you. And in a way, your progress relies on them, as quests will at least determine what parts of the island you visit and the sometimes critical items you pick up along the way. After quick deliberation, we accept Howard's quest: place posters around the island imploring his family to meet him at the church.
E3 2011: Impressions of Dead Island (Xbox 360)
http://diehardgamefan.com/2011/06/10/e3-2011-impressions-of-dead-island-xbox-360/ Going along the beach there were areas aside from the main path to explore. Zombies would drop loot in the form of cash and weapons, there were items also stored in coolers, handbags and so on. There are also appear to be some optional things, like saving people from zombies, that play out. I reached a part of the game where I also acquired duct tape and reached a work bench where I could repair, upgrade, or even craft new weapons.
Friday, July 8, 2011
http://www.ztgd.com/news/9458/dead-island-gets-a-special-pre-order-edition/ Dead Island, the upcoming gruesome zombie action game with RPG elements by renowned developer Techland, combines first-person action with a heavy focus on melee combat, character development and customization of a vast array of weapons. All of these gameplay features are presented in a dark story inspired by classic zombie movies with a gritty and engrossing campaign that can be played with up to four players in co-op mode
http://www.wired.com/gamelife/2011/05/dead-island-square-enix/
Dead Island, to be released on PlayStation 3, Xbox 360 and PC later this year, garnered a great deal of hype this February when Deep Silver first released the game's poignant trailer to widespread attention and praise. Though the game seems to be an interesting open world zombie killer, it appears to carry none of the gravitas of its trailer, based on an Ars Technica preview.
Dead Island, to be released on PlayStation 3, Xbox 360 and PC later this year, garnered a great deal of hype this February when Deep Silver first released the game's poignant trailer to widespread attention and praise. Though the game seems to be an interesting open world zombie killer, it appears to carry none of the gravitas of its trailer, based on an Ars Technica preview.
E3 2011: Impressions of Dead Island (Xbox 360)
http://diehardgamefan.com/2011/06/10/e3-2011-impressions-of-dead-island-xbox-360/
Yep, skill trees. One is for the Rage mode, something I didn't get a chance to use in the demo, but most of the skill tree seemed to allow longer use or additional bonuses for using Rage mode. There was a Combat skill tree where you could unlock the ability to do additional damage (initially with knives but depending on what you choose later, it looks like you can build towards specific weapons), Finally, there was a Survival skill tree which dealt with how much health packs worked and how much damage you could take.
Yep, skill trees. One is for the Rage mode, something I didn't get a chance to use in the demo, but most of the skill tree seemed to allow longer use or additional bonuses for using Rage mode. There was a Combat skill tree where you could unlock the ability to do additional damage (initially with knives but depending on what you choose later, it looks like you can build towards specific weapons), Finally, there was a Survival skill tree which dealt with how much health packs worked and how much damage you could take.
without warning on the island of Banoi Dead Island
Dead Island, it's this clash of good and evil on this tropical paradise, and in a really realistic setting
Wednesday, July 6, 2011
Dead Island Hands-On Impressions
http://www.vgrevolution.com/2011/06/dead-island-hands-on-impressions/
Gamers will take control of four characters, each of which has his or her own unique traits and abilities.Some will be fast and agile while others will be big and powerful. Choose wisely because you will want to stay with the character throughout your adventure as the more you play the more XP and abilities for that character you unlock. Dead Island has major roots in the RPG realm but the action and gameplay is that of a first person action title. As you play, you earn XP and will gather weapons, parts, and money.
Gamers will take control of four characters, each of which has his or her own unique traits and abilities.Some will be fast and agile while others will be big and powerful. Choose wisely because you will want to stay with the character throughout your adventure as the more you play the more XP and abilities for that character you unlock. Dead Island has major roots in the RPG realm but the action and gameplay is that of a first person action title. As you play, you earn XP and will gather weapons, parts, and money.
2011: Impressions of Dead Island (Xbox 360)
http://diehardgamefan.com/2011/06/10/e3-2011-impressions-of-dead-island-xbox-360/
Aside from the tropical setting, Dead Island sounds like it might not be all that different than any other zombie game, right? That's when things got odd. You see, Dead Island is a horror game, but it is also an Action RPG. The first thing you do is pick up a weapon, which shows the weapons stats and what level you can use it. You go outside and the zombies have little lifebars above their heads along with what level they are. When you attack them, numbers show on the screen how many hit points of damage you've dealt. After defeating the initial zombies you are then given a quest which you can choose to accept. From that point on you move along the beach as though it were almost a dungeon crawler. You get weapons which degrade over time and then break. Some are level specific, and when you defeat zombies you gain experience. When you gain experience, you can choose to level up and unlock different branches of three different skill trees.
Aside from the tropical setting, Dead Island sounds like it might not be all that different than any other zombie game, right? That's when things got odd. You see, Dead Island is a horror game, but it is also an Action RPG. The first thing you do is pick up a weapon, which shows the weapons stats and what level you can use it. You go outside and the zombies have little lifebars above their heads along with what level they are. When you attack them, numbers show on the screen how many hit points of damage you've dealt. After defeating the initial zombies you are then given a quest which you can choose to accept. From that point on you move along the beach as though it were almost a dungeon crawler. You get weapons which degrade over time and then break. Some are level specific, and when you defeat zombies you gain experience. When you gain experience, you can choose to level up and unlock different branches of three different skill trees.
Yep, There's A Special Edition of Dead Island
http://www.bloody-disgusting.com/news/videogames/1606/
Unfortunately, this edition is exclusive to those who preorder the game at GameStop, and it will be available for the Xbox 360, PS3 and PC.
Unfortunately, this edition is exclusive to those who preorder the game at GameStop, and it will be available for the Xbox 360, PS3 and PC.
Tuesday, July 5, 2011
E3 top pick: Dead Island
http://gamerlimit.com/2011/06/e3-top-pick-dead-island/
With any proper zombie story, it's all about the survivors. That's where we start — in a church among the few who were lucky enough to escape the outbreak. No sanctuary here, however. The place is ruined with debris scattered about, windows boarded up.It doesn't feel like a safe haven at all, as stress lines every face and weighs in every voice. We meet Howard.
With any proper zombie story, it's all about the survivors. That's where we start — in a church among the few who were lucky enough to escape the outbreak. No sanctuary here, however. The place is ruined with debris scattered about, windows boarded up.It doesn't feel like a safe haven at all, as stress lines every face and weighs in every voice. We meet Howard.
DEAD ISLAND Box Art Shows a Zombie Infested Paradise
http://www.dailyblam.com/news/2011/05/31/dead-island-box-art-shows-a-zombie-infested-paradise
This is Dead Island... a paradise to die for.
This is Dead Island... a paradise to die for.
Hands On: Take a tropical vacation where you are the finest cuisine. 411mania.com gets an exclusive look at Dead Island at E3.
http://www.411mania.com/games/previews/191300
Once you are all set up, you move out of the church safehouse and start on your quest with your group. I like the teamwork element of the gameplay.You have to work in tandem with your group to ward off zombies and complete special tasks. One such tasks is putting up bulletin posters to notify survivors to get to the church. There are various zombies all over the place in this sandbox world. The environment is highly interactive. There are tons of tools and additional weapons.
Once you are all set up, you move out of the church safehouse and start on your quest with your group. I like the teamwork element of the gameplay.You have to work in tandem with your group to ward off zombies and complete special tasks. One such tasks is putting up bulletin posters to notify survivors to get to the church. There are various zombies all over the place in this sandbox world. The environment is highly interactive. There are tons of tools and additional weapons.